Update 0.5.52


  • Minigames! Still work in progress, but we intend to bring some more action to your experience. For now we have “Balance” for you to try and train your skills in - ; proof of concept to integrate more interaction and gameplay in the visual novel (booklike) approach.
  • generic training system / school system. Kinks of the avatar can be trained. To do that you need to go to the school/clubs. a kink can be trained with a succubus who is willing to do so, and has a higher level on the kink than you do. to train you have to invest some energy (the payment for the tutor) and play the minigame. In case of the balance board minigame, it will get faster the higher the level of the kink. the opening of the center is bigger the higher the kink is developed on the tutor in relation to you. but higher levelled tutors may cost more. <= this introduces the first "I've to strategize to gain" mechanic.
  • animation-system extended: avif (better gif's) are now fully supportet (dynamic frramerate, looping, etc...) as well as generic css animations for images (full frame and undersized images). This will make the visual experience of your dreams more dynamic!
  • an image filter system to provide visual user feedback on how far along in a dream you are. You will now be able to tell how long your dream will still last.
  • Saved location (stay at the same place on reload)
  • abortable dialogue/menus (back button and hub now can abort out of a dream)
  • deeb recurring nested menus (menu structures can now be as deep as we like; exiting one will exit to the next parent menu)
  • savegame components reworked for a more dynamic/document based permanent savegame

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